Once you get the hang of things you will be moving back and forth from the hub to the dungeons quickly, but when you’re in the dungeon you will be moving even quicker because every time you complete a dungeon you will win a chest. To add insult to injury every wave gets tougher, so the enemies will get stronger and have more health but you will also gain more gold should you be victorious. So you may indeed get up to the 7th dungeon, die and have to start again from number one. But being a Rogue-like, things wont be as easy as one dungeon after another, oh no, because if you die you can say bye bye to everything you have as you will need to start again from scratch and work towards the boss again, and again.
Your goal is to complete dungeons, with up to eight needed to be cleared to face a big boss, this is what the game is all about.
Now let me just point out there was no real explanation of what to do or in fact how to do anything, though once you get your head around the general flow of things you’ll be on your way. All you need to know is that in the main hub there is a portal and this will take you to a new dungeon. When it comes to the story, well, there’s really nothing of a story at all. When it comes to Rogue-like’s you will be expecting lots of death – death galore for both you and your slain victims, and Rift Keeper is no exception. But will you be killing and slashing enemies or will the game be killing your time and patience? Well, to be honest, it’s a bit of both and I shall tell you why. There has been a few Rogue-like games on the market, so why not add a new one to add to the list? This time out we have the 2D side-scroller Rift Keeper.